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		<title>Chillat.net &#187; Recent Posts</title>
		<link>http://forums.chillat.net/</link>
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		<pubDate>Sat, 31 Jul 2010 15:03:54 +0000</pubDate>
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		<item>
			<title>dav on "Phase 1: Getting a team together"</title>
			<link>http://forums.chillat.net/topic/phase-1-getting-a-team-together#post-492</link>
			<pubDate>Sun, 11 Jul 2010 03:59:06 +0000</pubDate>
			<dc:creator>dav</dc:creator>
			<guid isPermaLink="false">492@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;I can help with &#60;em&#62;#1&#60;/em&#62; and &#60;em&#62;#2&#60;/em&#62;, I think I'll pass on the rest tho.  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_razz.gif&#38;quot; title=&#38;quot;:P&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; 
&#60;/p&#62;</description>
		</item>
		<item>
			<title>noccy on "Phase 1: Getting a team together"</title>
			<link>http://forums.chillat.net/topic/phase-1-getting-a-team-together#post-491</link>
			<pubDate>Sun, 11 Jul 2010 03:52:19 +0000</pubDate>
			<dc:creator>noccy</dc:creator>
			<guid isPermaLink="false">491@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;&#60;strong&#62;Talents needed:&#60;/strong&#62;&#60;/p&#62;
&#60;ul&#62;
&#60;li&#62;Knowledge in building a distribution&#60;/li&#62;
&#60;li&#62;Knowledge in tweaking plymouth or usplash&#60;/li&#62;
&#60;li&#62;Front end developer (SDL, OpenGL, OpenAL)&#60;/li&#62;
&#60;li&#62;Graphic artists (2D and 3D) for front end&#60;/li&#62;
&#60;li&#62;Sound artists (ambient and interface sounds)&#60;/li&#62;
&#60;li&#62;Documentation/Help author&#60;/li&#62;
&#60;/ul&#62;
&#60;p&#62;I might have missed something, so even if you don't possess any of the above listed talents feel free to drop a line and let me know what you think you can help with.&#60;/p&#62;
&#60;p&#62;So, let's get this party started  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; 
&#60;/p&#62;</description>
		</item>
		<item>
			<title>noccy on "Introducing FreeStation!"</title>
			<link>http://forums.chillat.net/topic/introducing-freestation#post-490</link>
			<pubDate>Sat, 10 Jul 2010 04:51:35 +0000</pubDate>
			<dc:creator>noccy</dc:creator>
			<guid isPermaLink="false">490@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;&#60;strong&#62;App Store&#60;/strong&#62;&#60;br /&#62;
An App Store would be the ultimate way to allow indie game developers to reach out. It would also be a great way to distribute games. This would link with the frontend allowing installation and removal of games with the tap of a button.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>noccy on "Introducing FreeStation!"</title>
			<link>http://forums.chillat.net/topic/introducing-freestation#post-489</link>
			<pubDate>Sat, 10 Jul 2010 04:40:41 +0000</pubDate>
			<dc:creator>noccy</dc:creator>
			<guid isPermaLink="false">489@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;&#60;strong&#62;Identities&#60;/strong&#62;&#60;br /&#62;
FreeStation identities should consist of an avatar, perhaps a virtual 3D avatar similar to the &#34;Mii&#34;, a nickname, and the country. Additional information can be added. The identity also stores metadata for the user, such as rankings and highscores or online multiplayer games. &#60;/p&#62;
&#60;p&#62;The identity is accessed via a cookie created when the user signs in that is then handed as a token to the game server complete with an identity resource identifier. The game server proceeds by requesting the identity attached to the cookie from the identity server and passes that on to the players present in the game.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Lobby&#60;/strong&#62;&#60;br /&#62;
The lobby should contain a chat for the specific game channel and both allow for mix-and-match as well as hosted games (i.e. games created by someone that other people can join).&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;What we need to keep in mind&#60;/strong&#62;&#60;/p&#62;
&#60;ul&#62;
&#60;li&#62;Startup times must be minimal. Nobody wants to wait a minute to play their games. We could probably use usplash or plymouth to present a fancy loading screen before automatically logging in to the frontend.&#60;/li&#62;
&#60;/ul&#62;</description>
		</item>
		<item>
			<title>noccy on "Introducing FreeStation!"</title>
			<link>http://forums.chillat.net/topic/introducing-freestation#post-488</link>
			<pubDate>Sat, 10 Jul 2010 04:32:02 +0000</pubDate>
			<dc:creator>noccy</dc:creator>
			<guid isPermaLink="false">488@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;Okay, this is from the top of my head tho it has been in planning for about a  year or so. This is actually a two-sided project. The first is a &#60;strong&#62;Platform Specification&#60;/strong&#62;, and the other is &#60;strong&#62;Development&#60;/strong&#62;. This is what I have so far:&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;What it is&#60;/strong&#62;&#60;/p&#62;
&#60;ul&#62;
&#60;li&#62;A unified API providing both an offline and online gaming specification.&#60;/li&#62;
&#60;li&#62;Simplified control and configuration of devices.&#60;/li&#62;
&#60;li&#62;Helps developers write Linux-based games that are accessible in a &#34;console-like fashion&#34;.&#60;/li&#62;
&#60;li&#62;Helps developers distribute their games via a game marketplace.&#60;/li&#62;
&#60;li&#62;A slim Linux distribution with a preloaded user interface that gives access to controller setup, calibration, sound setup, management of online identities and launching both games compliant with the FreeStation specifications as well as other games.&#60;/li&#62;
&#60;/ul&#62;
&#60;p&#62;&#60;strong&#62;What we got&#60;/strong&#62;&#60;br /&#62;
There is a tool out there, I don't remember the name of it but I used it with my Sidewinder Strategic Commander. It basically allows mapping keyboard functionality to any joystick or joypad, including buttons and all sticks and directional pads. This could definitely be used.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Online Functionality&#60;/strong&#62;&#60;br /&#62;
The online functionality will consist of a client-server api to communicate with FreeStation identity servers and the actual game servers. Players sign in to the identity server and acquire a cookie. This cookie is passed on to the game server which can then retrieve the profile information and provide a seamless online experience inspired by that of the Nintendo Wii.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;What we need&#60;/strong&#62;&#60;/p&#62;
&#60;ul&#62;
&#60;li&#62;Hardware specifications to rank systems into classes. For example, Tetris could be a Class 1 game meaning it could run on your toaster if you could just hook up a display to it, while Class 5 would require real bad ass hardware. As technology advances, more classes are added. This helps the user quickly find games that are playable on his or her machine.&#60;/li&#62;
&#60;li&#62;Identity and Lobby API&#60;/li&#62;
&#60;li&#62;Frontend software. Should look awesome, and preferably be in 3D á la any recent game console. Needs to be extendable&#60;/li&#62;
&#60;li&#62;Software and configurations for the aforementioned utility to make non FS-games playable by setting up joypad mappings etc.&#60;/li&#62;
&#60;li&#62;Library suite - obviously we need to define what libraries should be present on a compliant system, such as SDL, OpenAL, OpenGL, GLUT, ALUT, ffmpeg, etc.&#60;/li&#62;
&#60;/ul&#62;</description>
		</item>
		<item>
			<title>eSilence on "gz echoed"</title>
			<link>http://forums.chillat.net/topic/gz-echoed#post-487</link>
			<pubDate>Sun, 23 May 2010 18:49:47 +0000</pubDate>
			<dc:creator>eSilence</dc:creator>
			<guid isPermaLink="false">487@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;zomg thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>noccy on "gz echoed"</title>
			<link>http://forums.chillat.net/topic/gz-echoed#post-486</link>
			<pubDate>Sun, 23 May 2010 17:19:34 +0000</pubDate>
			<dc:creator>noccy</dc:creator>
			<guid isPermaLink="false">486@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;happy birfday!  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_biggrin.gif&#38;quot; title=&#38;quot;:D&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; 
&#60;/p&#62;</description>
		</item>
		<item>
			<title>dav on "gz echoed"</title>
			<link>http://forums.chillat.net/topic/gz-echoed#post-485</link>
			<pubDate>Sun, 23 May 2010 16:37:36 +0000</pubDate>
			<dc:creator>dav</dc:creator>
			<guid isPermaLink="false">485@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;rohan is legal today.  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_surprised.gif&#38;quot; title=&#38;quot;:o&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; 
&#60;/p&#62;</description>
		</item>
		<item>
			<title>GradysGhost on "Small HTML/JS/PHP apps needed"</title>
			<link>http://forums.chillat.net/topic/small-htmljsphp-apps-needed#post-484</link>
			<pubDate>Mon, 01 Mar 2010 01:30:14 +0000</pubDate>
			<dc:creator>GradysGhost</dc:creator>
			<guid isPermaLink="false">484@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;I could use SVG for the graphics, or I could use &#38;lt;canvas&#38;gt;, but for extending it on a per-widget basis, I think JavaScript is most accessible.  It ties into the HTML DOM nicely, and &#34;all serious browsers&#34; support it well.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>noccy on "Small HTML/JS/PHP apps needed"</title>
			<link>http://forums.chillat.net/topic/small-htmljsphp-apps-needed#post-483</link>
			<pubDate>Sun, 28 Feb 2010 23:33:56 +0000</pubDate>
			<dc:creator>noccy</dc:creator>
			<guid isPermaLink="false">483@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;Considered using SVG?  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt;  Looks good in all serious browsers and is easily scriptable
&#60;/p&#62;</description>
		</item>
		<item>
			<title>GradysGhost on "Small HTML/JS/PHP apps needed"</title>
			<link>http://forums.chillat.net/topic/small-htmljsphp-apps-needed#post-482</link>
			<pubDate>Sun, 28 Feb 2010 22:01:15 +0000</pubDate>
			<dc:creator>GradysGhost</dc:creator>
			<guid isPermaLink="false">482@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;Okay, the documentation is &#60;a href=&#34;http://gradysghost.doesntexist.com/webdesk/webdesk-doc.odt&#34;&#62;here&#60;/a&#62;.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>GradysGhost on "Small HTML/JS/PHP apps needed"</title>
			<link>http://forums.chillat.net/topic/small-htmljsphp-apps-needed#post-481</link>
			<pubDate>Sun, 28 Feb 2010 16:58:49 +0000</pubDate>
			<dc:creator>GradysGhost</dc:creator>
			<guid isPermaLink="false">481@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;I just put together a framework and web application that runs a web-based, in-browser (Mozilla/Webkit only) &#34;desktop&#34; which can then be filled with widgets.  It's still very much in an alpha/beta type stage, and I need widgets to test with.  I'm going to write some throughout the day today (once I finish the documentation), but would appreciate if anybody feels like writing some very basic widget-type things.&#60;/p&#62;
&#60;p&#62;You can see a live version &#60;a href=&#34;http://gradysghost.doesntexist.com/webdesk&#34;&#62;here&#60;/a&#62; and get the source code &#60;a href=&#34;http://gradysghost.doesntexist.com/webdesk.tbz&#34;&#62;here&#60;/a&#62;.  Assume for the time being that it's GPL licensed.&#60;/p&#62;
&#60;p&#62;Writing code for a widget in this framework is as simple as writing whatever code you would ordinarily need to make it work.  What I mean is that you don't have to write any code to integrate it into the framework.  Integration is all done through a database.  HTML, JavaScript, CSS, and PHP are all allowed languages.  I'll let you know when the documentation is complete and live so whatever confusion might exist can be cleared up.  I currently have no bug tracking system in place.&#60;/p&#62;
&#60;p&#62;Thanks!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>splatbert on "I was gone, now I&#039;m back, let&#039;s get this started."</title>
			<link>http://forums.chillat.net/topic/i-was-gone-now-im-back-lets-get-this-started#post-480</link>
			<pubDate>Mon, 15 Feb 2010 07:42:08 +0000</pubDate>
			<dc:creator>splatbert</dc:creator>
			<guid isPermaLink="false">480@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;Oops, disregard what I said about python &#38;gt;_&#38;lt;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>dav on "I was gone, now I&#039;m back, let&#039;s get this started."</title>
			<link>http://forums.chillat.net/topic/i-was-gone-now-im-back-lets-get-this-started#post-479</link>
			<pubDate>Wed, 10 Feb 2010 16:59:09 +0000</pubDate>
			<dc:creator>dav</dc:creator>
			<guid isPermaLink="false">479@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;erm, wut? What we need that SHOULDN'T be python, was outlined in my last post:&#60;/p&#62;
&#60;p&#62;* A GTK application to display a web page (probably a GTKWebkitView)&#60;br /&#62;
* A daemon to keep it running&#60;br /&#62;
* Applications to manipulate newly created windows to make them more optimal for netbooks (UNR has a few, I think they're opensource, but IIRC one is a mono application...we DEFINITELY don't want that.)&#60;br /&#62;
* possibly some gnome-panel addons to mimic some of the useful things in the KDE interface's panel &#60;/p&#62;
&#60;p&#62;...in relative order of priority. So yeah. But yes we are doing a wsgi server (we were from the start actually), but that doesn't change much. We still need an interface to it.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>DarthRividus on "Religion and theism"</title>
			<link>http://forums.chillat.net/topic/religion-and-theism#post-478</link>
			<pubDate>Wed, 10 Feb 2010 02:39:12 +0000</pubDate>
			<dc:creator>DarthRividus</dc:creator>
			<guid isPermaLink="false">478@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;this is gonna sound weird but i actually practice many beliefs of the sith religion and yes i know its fiction but it works for me. I do believe that pain is a necessary step in perfecting one self, and that pain and suffering helps drive me forward.&#60;br /&#62;
    Peace is a lie; there is only passion.&#60;br /&#62;
    Through passion, I gain strength.&#60;br /&#62;
    Through strength, I gain power.&#60;br /&#62;
    Through power, I gain victory.&#60;br /&#62;
    Through victory, my chains are broken.&#60;br /&#62;
    The Force shall free me.&#60;br /&#62;
I do believe inner peace is definitely possible but peace for all will never happen. someone will always suffer and only those with the power to truly better themselves can, and the masses who believe ignorance is the best way through life suffer without realizing it. There is nothing but pain guaranteed in this world. I think its how we manipulate our own pain and passion as well as others to better ourselves. Humanity will always feed on the suffering of others and use that suffering to drive us forward, and there will always be 'good' people who waste their lives trying to change that which cannot be changed and give peace to the world usually become the very people who cause the suffering and become the monsters they tried to destroy. its a common circle on our world and thus why i believe pain suffering and our own human ambitions and passions drive us forward towards either survival or self destruction. this may contradict itself but then again so does everything else in life... Suffer well my brothers.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>DarthRividus on "Chillat.net BETA TESTING"</title>
			<link>http://forums.chillat.net/topic/chillatnet-beta-testing#post-477</link>
			<pubDate>Wed, 10 Feb 2010 02:23:26 +0000</pubDate>
			<dc:creator>DarthRividus</dc:creator>
			<guid isPermaLink="false">477@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;bet u thought i died and fell off the face of the earth.... master jedi
&#60;/p&#62;</description>
		</item>
		<item>
			<title>splatbert on "I was gone, now I&#039;m back, let&#039;s get this started."</title>
			<link>http://forums.chillat.net/topic/i-was-gone-now-im-back-lets-get-this-started#post-476</link>
			<pubDate>Tue, 09 Feb 2010 00:38:07 +0000</pubDate>
			<dc:creator>splatbert</dc:creator>
			<guid isPermaLink="false">476@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;And by binary trees, I mean linked lists -_-
&#60;/p&#62;</description>
		</item>
		<item>
			<title>splatbert on "I was gone, now I&#039;m back, let&#039;s get this started."</title>
			<link>http://forums.chillat.net/topic/i-was-gone-now-im-back-lets-get-this-started#post-475</link>
			<pubDate>Tue, 09 Feb 2010 00:33:22 +0000</pubDate>
			<dc:creator>splatbert</dc:creator>
			<guid isPermaLink="false">475@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;Looks like I'm going to have to brush up on my Python if we're doing a WSGI server (or am I thinking about the wrong thing?).&#60;br /&#62;
Anyway, I was experimenting with making an interpreted programming language, I got it to work fully (was able to calculate factorials). It was relatively unoptimized, using stacks instead of binary trees to store data, and the code was pretty much unreadable (if I remember correctly, in order to factorials, for example 5, the code looked something like&#60;br /&#62;
&#34;[1 ~1 ![= ~1 0][1] $1 *2 ~1 0]&#124;$1 5&#124;&#34;). However, I did enjoy making it, and would like to go back to it, so consider the language covered. If you want, I can also develop a library to go along with it, allowing for easy creation of primitives, but that doesn't sound too necessary to me.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>dav on "I was gone, now I&#039;m back, let&#039;s get this started."</title>
			<link>http://forums.chillat.net/topic/i-was-gone-now-im-back-lets-get-this-started#post-474</link>
			<pubDate>Mon, 08 Feb 2010 17:30:02 +0000</pubDate>
			<dc:creator>dav</dc:creator>
			<guid isPermaLink="false">474@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;They will. The search and launch containment is going to be modular out of the box, and the backend WSGI server will also be heavily modular - middleware anyone?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Izobalax on "I was gone, now I&#039;m back, let&#039;s get this started."</title>
			<link>http://forums.chillat.net/topic/i-was-gone-now-im-back-lets-get-this-started#post-473</link>
			<pubDate>Sun, 07 Feb 2010 22:45:14 +0000</pubDate>
			<dc:creator>Izobalax</dc:creator>
			<guid isPermaLink="false">473@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;Ola! I'm 75%-80% of the way through a mockup refresh, so please bear with me as I appear to suddenly have design work. :3&#60;/p&#62;
&#60;p&#62;/izo\
&#60;/p&#62;</description>
		</item>
		<item>
			<title>noccy on "Religion and theism"</title>
			<link>http://forums.chillat.net/topic/religion-and-theism#post-472</link>
			<pubDate>Sun, 07 Feb 2010 18:10:54 +0000</pubDate>
			<dc:creator>noccy</dc:creator>
			<guid isPermaLink="false">472@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;Sweden is the least christian christian country in the world. That is, we are considered a christian country but we aren't very religious. I guess you could say that science has won the battle over here :p&#60;/p&#62;
&#60;p&#62;Good point. That however puts it in the same category as pink unicorns and flying pigs in my book. Two other things that I can neither prove or disprove, but still do not believe in  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; 
&#60;/p&#62;</description>
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			<title>splatbert on "I was gone, now I&#039;m back, let&#039;s get this started."</title>
			<link>http://forums.chillat.net/topic/i-was-gone-now-im-back-lets-get-this-started#post-471</link>
			<pubDate>Sat, 06 Feb 2010 05:08:10 +0000</pubDate>
			<dc:creator>splatbert</dc:creator>
			<guid isPermaLink="false">471@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;Also, I think they should definitely have plugin support
&#60;/p&#62;</description>
		</item>
		<item>
			<title>dav on "I was gone, now I&#039;m back, let&#039;s get this started."</title>
			<link>http://forums.chillat.net/topic/i-was-gone-now-im-back-lets-get-this-started#post-470</link>
			<pubDate>Fri, 05 Feb 2010 18:05:45 +0000</pubDate>
			<dc:creator>dav</dc:creator>
			<guid isPermaLink="false">470@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;We have had a couple of change of directions for a few things in Bongos, namely, the default UI. Izo might post the new mockups based on a few ideas I hit him up with soon, but basically, the search and launch containment previously planned for KDE is going to still be implemented, but just with a lower priority and as a supplement to the default interface, which will be 100% webbased (locally running WSGI server with an HTML/javascript clientside interface.). So what we need are:&#60;/p&#62;
&#60;p&#62;* A GTK application to display a web page (probably a GTKWebkitView)&#60;br /&#62;
* A daemon to keep it running&#60;br /&#62;
* Applications to manipulate newly created windows to make them more optimal for netbooks (UNR has a few, I think they're opensource, but IIRC one is a mono application...we DEFINITELY don't want that.)&#60;br /&#62;
* possibly some gnome-panel addons to mimic some of the useful things in the KDE interface's panel
&#60;/p&#62;</description>
		</item>
		<item>
			<title>splatbert on "I was gone, now I&#039;m back, let&#039;s get this started."</title>
			<link>http://forums.chillat.net/topic/i-was-gone-now-im-back-lets-get-this-started#post-469</link>
			<pubDate>Fri, 05 Feb 2010 03:22:29 +0000</pubDate>
			<dc:creator>splatbert</dc:creator>
			<guid isPermaLink="false">469@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;I have been gone for a bit for a few reasons, mostly dealing with things like school, but I'm not going to bother with telling you them.&#60;/p&#62;
&#60;p&#62;A couple days ago I finally hunkered down and fully learned C++ (really easy as soon as you realize that classes are just really powerful structs, and that didn't take me too long), and I think I'm ready to do some real development. Here's the plan:&#60;br /&#62;
By the end of the week, have a sketch of the UI&#60;br /&#62;
By the end of next week, have a glade mockup&#60;br /&#62;
By the end of 5 months, have a fully working program&#60;/p&#62;
&#60;p&#62;What we need to do now is divide up the work. Who would like to do the UI sketch?&#60;br /&#62;
Let's do this shit.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Exanimus on "IR-Flashlight &#38; Nightvision-modded Logitech Quickcam pro 4000 webcam"</title>
			<link>http://forums.chillat.net/topic/ir-flashlight-nightvision-modded-logitech-quickcam-pro-4000-webcam#post-468</link>
			<pubDate>Tue, 26 Jan 2010 19:29:40 +0000</pubDate>
			<dc:creator>Exanimus</dc:creator>
			<guid isPermaLink="false">468@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;I think your camcorder have the ir filter mounted dirctly on the sensor.. not sure but probably.. and if so it would be a very big risk to remove it.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>noccy on "IR-Flashlight &#38; Nightvision-modded Logitech Quickcam pro 4000 webcam"</title>
			<link>http://forums.chillat.net/topic/ir-flashlight-nightvision-modded-logitech-quickcam-pro-4000-webcam#post-467</link>
			<pubDate>Tue, 26 Jan 2010 18:56:55 +0000</pubDate>
			<dc:creator>noccy</dc:creator>
			<guid isPermaLink="false">467@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;That is one sweet project. Could use that for my video camera, but I have no idea on how to remove the filter from it, nor if that will ruin my chances of filming in daylight with it  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_biggrin.gif&#38;quot; title=&#38;quot;:D&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; 
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Exanimus on "IR-Flashlight &#38; Nightvision-modded Logitech Quickcam pro 4000 webcam"</title>
			<link>http://forums.chillat.net/topic/ir-flashlight-nightvision-modded-logitech-quickcam-pro-4000-webcam#post-466</link>
			<pubDate>Tue, 26 Jan 2010 14:09:37 +0000</pubDate>
			<dc:creator>Exanimus</dc:creator>
			<guid isPermaLink="false">466@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;After alot of building, modding and testing i think now is the time to show and tell about my homebuilt IR-flashlight and my Nightvision webcam  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;/p&#62;
&#60;p&#62;First of all there is some videos on Youtube about how you make your webcam see in the dark. It's quite simple as a matter of fact, since all you need to do is to disassemble it and just remove one piece of glass inside.&#60;br /&#62;
Here is a video on how you do it (sadly not the best quality):&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=8G0V62tuPek&#38;amp;feature=related&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=8G0V62tuPek&#38;amp;feature=related&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;When u finally have made the camera-mod you will be surprised how good it can see in almost no light at all, but i wanted to spice my pics up alittle so i made a torchlight and a IR cannon so i could take pics in total darkness since the human eye can't see infrared light  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;/p&#62;
&#60;p&#62;IR-Torchlight info:&#60;br /&#62;
I bought a small LED torchlight from a local store and disassembled it and unsoldered the LED's, but not all at once since you have to mount and solder the IR-led in the exact same position and you can't mix up the polarity on them. Just unsolder one at a time and make sure you locate positive and negative on the LED before you unsolder it and then check before you solder the IR-LED.&#60;br /&#62;
My first mistake on the torchlight was that i probably didn't heat up the area enough where i was about to solder, so all my IR-LED's wasn't working at first. A quick re-solder fixed that problem anyway  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt;  (but you also have to be careful when heating up the soldering area since the IR-LED's are quite sensitive)&#60;br /&#62;
-------------------------&#60;br /&#62;
Pics of the torchlight:&#60;br /&#62;
Assembled and ready.. &#60;a href=&#34;http://files.dreamerartworx.com/project_infrared/IR-Torchlight/DSC_2194.png&#34; rel=&#34;nofollow&#34;&#62;http://files.dreamerartworx.com/project_infrared/IR-Torchlight/DSC_2194.png&#60;/a&#62;&#60;br /&#62;
Disassembled.. &#60;a href=&#34;http://files.dreamerartworx.com/project_infrared/IR-Torchlight/DSC_2196.png&#34; rel=&#34;nofollow&#34;&#62;http://files.dreamerartworx.com/project_infrared/IR-Torchlight/DSC_2196.png&#60;/a&#62;&#60;br /&#62;
The soldered area.. &#60;a href=&#34;http://files.dreamerartworx.com/project_infrared/IR-Torchlight/DSC_2198.png&#34; rel=&#34;nofollow&#34;&#62;http://files.dreamerartworx.com/project_infrared/IR-Torchlight/DSC_2198.png&#60;/a&#62;&#60;br /&#62;
------------------------&#60;/p&#62;
&#60;p&#62;The IR-Cannon:&#60;br /&#62;
This was a bit easier since i bought a pack of 28 already mounted and soldered  IR-LED's.&#60;br /&#62;
The description that came with it said that i needed 12-18 volts to power it so i figured for a long time on how to power it up, but the solution was simpler than i thought. I just needed a batterypack with 8 1,5 volt AA-batterys. So all i needed to do was to solder the positive cables from the LED-pack to the same polarity from the batterypack, and then the negative cables to the power-switch. I then glued the batterypack directly on the back of the LED-pack for now (for easy handling) and it works like a charm and uses only about 300 mAh  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;br /&#62;
---------------------------------&#60;br /&#62;
Pics of the IR-cannon:&#60;br /&#62;
&#60;a href=&#34;http://files.dreamerartworx.com/project_infrared/IR-cannon/DSC_2190.png&#34; rel=&#34;nofollow&#34;&#62;http://files.dreamerartworx.com/project_infrared/IR-cannon/DSC_2190.png&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://files.dreamerartworx.com/project_infrared/IR-cannon/DSC_2199.png&#34; rel=&#34;nofollow&#34;&#62;http://files.dreamerartworx.com/project_infrared/IR-cannon/DSC_2199.png&#60;/a&#62;&#60;br /&#62;
---------------------------------&#60;/p&#62;
&#60;p&#62;Later on i am gonna install it in a small box, hide the cables and mount the power-switch  properly, but it'll have to do like it is for now  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;/p&#62;
&#60;p&#62;And here is the result from the IR-Cannon shot in complete darkness:&#60;br /&#62;
&#60;a href=&#34;http://files.dreamerartworx.com/project_infrared/testpics/test1.jpg&#34; rel=&#34;nofollow&#34;&#62;http://files.dreamerartworx.com/project_infrared/testpics/test1.jpg&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;more testpics will come  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;br /&#62;
-----------------------------------&#60;/p&#62;
&#60;p&#62;//Peter
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Exanimus on "Aiptek AHD 200 Modifications"</title>
			<link>http://forums.chillat.net/topic/aiptek-ahd-200-modifications#post-465</link>
			<pubDate>Tue, 26 Jan 2010 12:40:25 +0000</pubDate>
			<dc:creator>Exanimus</dc:creator>
			<guid isPermaLink="false">465@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;I think i know how it looks like inside already. If i am not mistaken the mainboard already is prepared with an area for solderinga a 3.5mm stereo socket to it. &#60;/p&#62;
&#60;p&#62;Since i have searched alot with no progress for pictures/blueprints for your cam i can't be really sure, but if u are willing to be a bit of a daredevil i could disassemble it for u  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_wink.gif&#38;quot; title=&#38;quot;;)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt;  u know i am careful and have quite a hand with fine electronics and so on  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; 
&#60;/p&#62;</description>
		</item>
		<item>
			<title>noccy on "Weird problem (basic HTML + JS)"</title>
			<link>http://forums.chillat.net/topic/weird-problem-basic-html-js#post-464</link>
			<pubDate>Mon, 25 Jan 2010 23:38:51 +0000</pubDate>
			<dc:creator>noccy</dc:creator>
			<guid isPermaLink="false">464@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;I recognize that mistake. Oh so many times I've been looking for the reason why my stylesheets wasn't loading just to realize the tags said &#38;lt;link type=&#34;text/javascript&#34;&#38;gt; :p&#60;/p&#62;
&#60;p&#62;I do believe the language attribute is outdated tho, it has been replaced by the type attribute  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; 
&#60;/p&#62;</description>
		</item>
		<item>
			<title>GradysGhost on "Weird problem (basic HTML + JS)"</title>
			<link>http://forums.chillat.net/topic/weird-problem-basic-html-js#post-463</link>
			<pubDate>Mon, 25 Jan 2010 23:09:44 +0000</pubDate>
			<dc:creator>GradysGhost</dc:creator>
			<guid isPermaLink="false">463@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;Oh fuck I am dumb.&#60;/p&#62;
&#60;p&#62;I am so dumb.&#60;/p&#62;
&#60;p&#62;I am so dumb that I am embarrassed.&#60;/p&#62;
&#60;p&#62;I wrote:&#60;/p&#62;
&#60;p&#62;&#60;code&#62;&#38;lt;script language=&#38;quot;text/javascript&#38;quot; ...&#60;/code&#62;&#60;/p&#62;
&#60;p&#62;The langauage attribute probably would have accepted &#60;code&#62;JavaScript&#60;/code&#62;, but definitely not &#60;code&#62;text/javascript&#60;/code&#62; because that is a value accepted by the &#60;code&#62;type&#60;/code&#62; attribute, which is what I used to solve the problem.&#60;/p&#62;
&#60;p&#62;Yep...  Correct code is:&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;&#38;lt;script type=&#38;quot;text/javascript&#38;quot; src=&#38;quot;js/ajax.js&#38;quot;&#38;gt;&#38;lt;/script&#38;gt;
&#38;lt;script type=&#38;quot;text/javascript&#38;quot; src=&#38;quot;js/ajax_handlers.js&#38;quot;&#38;gt;&#38;lt;/script&#38;gt;&#60;/code&#62;&#60;/pre&#62;</description>
		</item>
		<item>
			<title>GradysGhost on "Weird problem (basic HTML + JS)"</title>
			<link>http://forums.chillat.net/topic/weird-problem-basic-html-js#post-462</link>
			<pubDate>Sun, 24 Jan 2010 05:53:35 +0000</pubDate>
			<dc:creator>GradysGhost</dc:creator>
			<guid isPermaLink="false">462@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;I'm working on a super basic website, but I'm encountering a weird problem.  Here's the idea:&#60;/p&#62;
&#60;p&#62;The site is mostly static, but uses AJAX to grab content for one of the divs dynamically to prevent the page from having to fully reload.  The head section of index.html looks like this:&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;&#38;lt;head&#38;gt;
&#38;lt;title&#38;gt;Ryan Jung&#38;#39;s Home Page&#38;lt;/title&#38;gt;
&#38;lt;link rel=&#38;quot;stylesheet&#38;quot; href=&#38;quot;style/style.css&#38;quot; type=&#38;quot;text/css&#38;quot; /&#38;gt;
&#38;lt;script language=&#38;quot;text/javascript&#38;quot; src=&#38;quot;js/ajax.js&#38;quot;&#38;gt;&#38;lt;/script&#38;gt;
&#38;lt;script language=&#38;quot;text/javascript&#38;quot; src=&#38;quot;js/ajax_handlers.js&#38;quot;&#38;gt;&#38;lt;/script&#38;gt;
&#38;lt;/head&#38;gt;&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;When I browse to the page, the expected behavior (set the window.onload handler to a function that makes an AJAX request, thus getting the default page content) doesn't work.  This is the behavior for all browsers I can test on.&#60;/p&#62;
&#60;p&#62;So I opened up Firebug in Firefox to debug my JavaScript and figure out what the problem is.  The scripts won't load.  When I expand the scripts' nodes in the HTML DOM browser in Firebug, I get this error:&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;Failed to load source for: &#60;a href=&#34;http://gradysghost.doesntexist.com/~ryan/webdev/ip3/js/ajax.js&#34; rel=&#34;nofollow&#34;&#62;http://gradysghost.doesntexist.com/~ryan/webdev/ip3/js/ajax.js&#60;/a&#62;
Failed to load source for: &#60;a href=&#34;http://gradysghost.doesntexist.com/~ryan/webdev/ip3/js/ajax_handlers.js&#34; rel=&#34;nofollow&#34;&#62;http://gradysghost.doesntexist.com/~ryan/webdev/ip3/js/ajax_handlers.js&#60;/a&#62;&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;But go ahead and follow those URLs.  The files exist and have adequate permissions.  Yes, the ~ryan part is there because of Apache's userdir mod.  It's installed and working (obviously).  I have checked permissions on the files themselves and every containing folder recursively upward.  All of them are owned and grouped properly.  Why the hell are these scripts not loading?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>GradysGhost on "Religion and theism"</title>
			<link>http://forums.chillat.net/topic/religion-and-theism#post-461</link>
			<pubDate>Sun, 24 Jan 2010 00:29:30 +0000</pubDate>
			<dc:creator>GradysGhost</dc:creator>
			<guid isPermaLink="false">461@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;I have a certain amount of respect for Buddhism, though I don't follow it myself, mostly because it's closer to a philosophy than it is a religion.  It doesn't necessarily require the existence of the supernatural to have meaning.&#60;/p&#62;
&#60;p&#62;I also agree that morality is not derivative of religion.  God is not necessary to determine rightness or wrongness.  However, necessity does not imply prescence.  That is, a god's lack of necessity does not preclude a god's existence.  This leaves us to face the question of existence as a separate endeavor.&#60;/p&#62;
&#60;p&#62;As Carl Sagan points out in his &#60;a href=&#34;http://www.users.qwest.net/~jcosta3/article_dragon.htm&#34;&#62;allegory of the dragon (^)&#60;/a&#62;, any attempt to prove or disprove the existence of a god will prove useless.  This is not because a god cannot be proven or disproven, but because it cannot be &#60;strong&#62;tested&#60;/strong&#62;.&#60;/p&#62;
&#60;p&#62;Noccy, am I right in saying that the vast majority of Swedes are atheist?  I have heard such things on the Internet, and we all know that if it's on the Internet, it must be true.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>noccy on "Religion and theism"</title>
			<link>http://forums.chillat.net/topic/religion-and-theism#post-460</link>
			<pubDate>Thu, 21 Jan 2010 20:03:01 +0000</pubDate>
			<dc:creator>noccy</dc:creator>
			<guid isPermaLink="false">460@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;I'm an atheist as well. I do agree with Izos ideology quite a bit; You don't need God to be Good. I'm also understanding and acceptant to theists, albeit I feel that the Christian movement is bad for the world in reinventing science, claiming intelligent design, and basically misleading people and work against critical thinking.&#60;/p&#62;
&#60;p&#62;It's cherrypicking at its best when &#34;science&#34; is either created, rewritten, or intentionally misread in order to prove intelligent design. For example Kent Hovind teach us that evolution states that &#60;a href=&#34;http://www.youtube.com/watch?v=6SjaMcCgLbg&#34;&#62;we evolved from a rock&#60;/a&#62;. Or that evolution is flawed because his grandfather was not a monkey. &#60;/p&#62;
&#60;p&#62;Get the discussions going!  &#38;lt;img src=&#38;quot;http://forums.chillat.net/my-plugins/bb-smilies/default/icon_biggrin.gif&#38;quot; title=&#38;quot;:D&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; 
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Izobalax on "Religion and theism"</title>
			<link>http://forums.chillat.net/topic/religion-and-theism#post-459</link>
			<pubDate>Wed, 20 Jan 2010 17:13:15 +0000</pubDate>
			<dc:creator>Izobalax</dc:creator>
			<guid isPermaLink="false">459@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;I'm a Buddhist and, whilst there are sects of Buddhism that come close to worshipping the image of Buddha as a God (hey you guys! He died 2,500 years ago!), I personally don't subscribe to any belief in any of the available deities. The main reason being that, God, or the &#60;em&#62;idea&#60;/em&#62; of God, is not &#60;em&#62;necessary&#60;/em&#62; to live a happy, fulfilling life and to help others do the same. Doing something right and moral because you'll be punished by an invisible sky wizard isn't morality, it's expediency. Doing something right and moral because you've &#60;em&#62;reasoned&#60;/em&#62; it so, using empathy and compassion, is much more profound. &#60;/p&#62;
&#60;p&#62;I can expand on this if, and when, required. &#60;/p&#62;
&#60;p&#62;/izo\
&#60;/p&#62;</description>
		</item>
		<item>
			<title>GradysGhost on "Religion and theism"</title>
			<link>http://forums.chillat.net/topic/religion-and-theism#post-458</link>
			<pubDate>Wed, 20 Jan 2010 07:57:41 +0000</pubDate>
			<dc:creator>GradysGhost</dc:creator>
			<guid isPermaLink="false">458@http://forums.chillat.net/</guid>
			<description>&#60;p&#62;This religion board was looking awfully lonely, so I thought I'd start a thread here.  Religion and theology are some of my favorite subjects for debate, especially when someone disagrees with me on the subjects because I know that my opinion is the right one, no matter what anybody else says.&#60;/p&#62;
&#60;p&#62;So anybody who is interested in having such a conversation can post here.  I'll first set some ground rules --&#60;/p&#62;
&#60;ol&#62;
&#60;li&#62;No disparaging comments.  We're a community here, albeit a relatively small one, and we shouldn't forget that.  If we're going to work as a team toward whatever end, we can't go on holding grudges.  Disparaging comments encourage grudges.&#60;/li&#62;
&#60;/ol&#62;
&#60;p&#62;Yeah, that's about it.  Keep it healthy and clean and open, and we should be fine.  This is not a flamewar.&#60;/p&#62;
&#60;p&#62;Something to start us off:&#60;/p&#62;
&#60;p&#62;Where do you place yourself theistically?  Are you a theist or atheist?  Gnostic or agnostic?  If you're a theist, do you have religion (there is a difference)?  What religion might you subscribe to?&#60;/p&#62;
&#60;p&#62;Personally, I am atheist, but am torn between gnosticism and agnosticism.  That is, I can fairly solidly disprove most arguments for theism using logic, reason, science, math, statistics, or other well-established rules of the universe.  In that respect, I lean toward saying I'm a gnostic atheist.  However, proving the non-existence of a deity is a different chore.  It's not that a deity is not provable or disprovable, but that it's untestable.&#60;/p&#62;
&#60;p&#62;Interestingly enough, I see quite eye-to-eye with most agnostic theists, so I lean a little harder toward agnosticism.  I can respect an agnostic theist.  Generally, they're still thinkers and have placed a lot of consideration into the universe which surrounds them.&#60;/p&#62;
&#60;p&#62;How about you dudes and dudettes?
&#60;/p&#62;</description>
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